Tomb Trouble is a collaborative project to answer a brief requiring a game level that takes place in an underground bunker. Rather than go for something like a war bunker or a nuclear shelter, my partner and I chose to set our game in an Ancient Egyptian tomb, as we felt it was a location with a lot of potential.
I produced the following pieces of concept art in order to determine the overall look of a number of the proposed chambers.
Before the player enters the last chamber depicted, they are stopped by a sphinx that demands they answer it’s riddle. I also produced a character sheet it to aid with 3D modelling at a later stage.